Stiga Rasentraktor Estate 9122 W mit Mulchstopfen, Anhängerkupplung und Ladegerät
SKU: 23864491058

Stiga Rasentraktor Estate 9122 W mit Mulchstopfen, Anhängerkupplung und Ladegerät

Sale price$2272.27 Regular price$2524.74
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Description

Stiga Rasentraktor Estate 9122 W mit Mulchstopfen, Anhängerkupplung und LadegerätVorteile Motor: 2 Zylinder sorgt fr besonders ruhigen, vibrationsarmen und langlebigen Betrieb. Getriebe: Hydrostatgetriebe ermglicht stufenlose Wahl der Fahrgeschwindigkeit fr komfortables Mhen. Elektrostart: vorhanden bequemes Anlassen des Motors per Zndschlssel, ohne Seilzug. Wasserschlauchanschluss: vorhanden ermglicht einfaches Reinigen des Mhwerks ber die Mhwerk Waschdse. Heckauswurf Schwadablage: optional mit Heckdeflektor legt Schnittgut in

Vorteile

  • Motor: 2-Zylinder – sorgt für besonders ruhigen, vibrationsarmen und langlebigen Betrieb.
  • Getriebe: Hydrostatgetriebe – ermöglicht stufenlose Wahl der Fahrgeschwindigkeit für komfortables Mähen.
  • Elektrostart: vorhanden – bequemes Anlassen des Motors per Zündschlüssel, ohne Seilzug.
  • Wasserschlauchanschluss: vorhanden – ermöglicht einfaches Reinigen des Mähwerks über die Mähwerk-Waschdüse.
  • Heckauswurf-Schwadablage: optional mit Heckdeflektor – legt Schnittgut in Schwaden hinter der Maschine ab; besonders sinnvoll bei großen Flächen oder höherem Gras.
  • Motor: Honda – steht für Langlebigkeit und besondere Laufruhe.
  • Mähwerk: 4 Führungsräder – bieten maximalen Schutz vor dem Aufsetzen der Messer bei unebenem Gelände.
  • Tempomat: vorhanden – ermöglicht konstante Geschwindigkeit; erhöht den Fahrkomfort und hält die Geschwindigkeit auch auf unebenem Rasen oder an Steigungen.
  • Stoßfänger: serienmäßig enthalten – robuste Stoßstange schützt die Motorhaube des Rasentraktors zuverlässig.
  • Motor: Honda GXV 690 – hocheffizienter Kühllüfter erzeugt durch erhöhten Luftdurchlass niedrigere Geräuschniveaus.
  • Motor: Honda GXV 690 – hocheffizienter Kühllüfter erzeugt durch erhöhten Luftdurchlass niedrigere Geräuschniveaus.
  • Motor: Honda GXV 690 – hocheffizienter Kühllüfter erzeugt durch erhöhten Luftdurchlass niedrigere Geräuschniveaus.
  • Reifenprofil: Rasenprofil – schont den Rasen bei gleichzeitig guter Traktion.
  • Mähen im Rückwärtsgang: möglich (Sicherheitstaste am Armaturenbrett) – keine Mähunterbrechung beim Wenden; spart Zeit.
  • Motor: 4-Takt OHV Benzin – OHV-Bauart bietet optimierte Leistung, hohe Lebensdauer und geringen Kraftstoffverbrauch.

Technische Daten

Motor & Ausstattung
Marke Motor Honda
Motorbezeichnung GXV 690
Anzahl Zylinder 2
Motor 4-Takt OHV Benzin-Motor
Motorleistung 17,9 kW / 24,3 PS bei 3600 U/Min
Geräteleistung 13,4 kW / 18,2 PS bei 2700 U/Min
Hubraum 688 cm³
Anzahl Gänge (V/R) stufenlos
Getriebe Hydrostatgetriebe
Kraftstoff Benzin
Kraftstofftank 10 Liter
Reifengröße hinten 20x10-10"
Reifengröße vorne 16x6.00-8"
Antrieb Hinterradantrieb
Reifenprofil Rasenprofil
Lenkungsmechanismus Vorderrad-Lenkung
Elektrostart ja
Mähdaten
max. Fläche 9000 m²
Schnittbreite 122 cm
Anzahl Messer 2
Anzahl Schnitthöhen 9
Schnitthöhenverstellung manuell
Schnitthöhen 25-100 mm
Volumen Fangsack 360 Liter
Mähmethoden Fangen, Mulchen, Heck-Schwadablage
Mulchkit Mulchkit im Lieferumfang enthalten
Fangen ja
Heckauswurf-Schwadablage ja, Heckdeflektor optional erhältlich
Seitenauswurf nein
Mähwerkseinschaltung elektromagnetisch
Fangkorbentleerung manuell
Mähwerkstyp gestanzt, verstärkt
Anzahl Führungsräder Mähwerk 4
Mähen im Rückwärtsgang ja
Wasserschlauchanschluss ja
Komfort
Betriebsstundenzähler ja
Sitz Komfortsitz mit Armlehnen
Zugöse im Lieferumfang enthalten
Getränkehalter ja
Waschdüse Ja
Stoßfänger ja
Armaturenbrett LED-Display - Smart Widescreen
Batterieladegerät im Lieferumfang enthalten
Scheinwerfer Leds Advanced
Tempomat ja
Lieferumfang
Grasfangkorb 1
Bedienungsanleitung Gerät 1
Grundgerät 1
Umwelt, Maße und Gewicht
Garantie 2 Jahre bei privater Nutzung
Artikel-Nr. / EAN
Artikel-Nr.: 2T1315381/ST1
EAN: 8008984869288
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SKU: 23864491058

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Tinkerer
Phoenix, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Bozeman, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Bozeman, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Verified Purchase
Joan Rubio
Lowell, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Port Orchard, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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