Festool MFKC 700 EB-Basic Akku Modul Kantenfräse 18 V 8 mm Brushless + 1x Akku 4,0 Ah + Ladegerät + Systainer
SKU: 4314533039

Festool MFKC 700 EB-Basic Akku Modul Kantenfräse 18 V 8 mm Brushless + 1x Akku 4,0 Ah + Ladegerät + Systainer

Sale price$303.88 Regular price$337.64
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 7 - Jul 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Festool MFKC 700 EB-Basic Akku Modul Kantenfräse 18 V 8 mm Brushless + 1x Akku 4,0 Ah + Ladegerät + SystainerLieferumfang: 1x Festool MFKC 700 Akku Modul Kantenfrse 1x Spannzange SZ D 8 OF 1010 ( 488755 ) 1x Gabelschlssel SW 19 1x Festool BP 18 TBX 4 C ASI Tabless Akkupack ( 578745 ) 1x Festool TCL 6 Ladegert 1x Festool Systainer SYS3 M 187 Produktbeschreibung: Die Festool MFKC 700 Akku Modul Kantenfrse bietet hchste Flexibilitt und Komfort beim Kantenfrsen ohne Kabelsalat. Dank der schlanken Bauweise und der optimalen Schwerpunktlage lsst sich die Frse

Lieferumfang:

- 1x Festool MFKC 700 Akku Modul Kantenfräse
- 1x Spannzange SZ-D 8/OF 1010 ( 488755 )
- 1x Gabelschlüssel SW 19
- 1x Festool BP 18 TBX 4 C-ASI Tabless Akkupack ( 578745 )
- 1x Festool TCL 6 Ladegerät 
- 1x Festool Systainer SYS3 M 187

Produktbeschreibung:

Die Festool MFKC 700 Akku Modul Kantenfräse bietet höchste Flexibilität und Komfort beim Kantenfräsen ohne Kabelsalat. Dank der schlanken Bauweise und der optimalen Schwerpunktlage lässt sich die Fräse sicher und präzise führen, ohne Gefahr des Abkippens. Sie eignet sich ideal für das Fräsen von Werkstückkanten und ermöglicht mit ihrer innovativen Schnittstelle den schnellen Wechsel verschiedener Frästische – so bist du für jede Kantenbearbeitung bestens ausgestattet. Mit einer 1/10 mm genau einstellbaren Frästiefe erreichst du exakte Ergebnisse bei allen Anwendungen. Die MFKC 700 verwendet alle Standardfräser bis zu einem Durchmesser von 32 mm dank der 8 mm Spannzange. Die Hartgewebe-Laufsohle schützt das Werkstück vor Beschädigungen und sorgt für hervorragendes Gleitverhalten und Kratzfestigkeit. Mit einer 130 mm langen Frästischauflage bietet die Fräse eine stabile Grundlage für präzise Fräsergebnisse. Der Fräserwechsel ist dank des Spindelstopps einfach und schnell. Der kabellose Betrieb ermöglicht es dir, die Fräse mobil und ohne Einschränkungen zu verwenden. Eine direkte Absaugung am Frästisch sorgt für sauberes Arbeiten, und der Autostart des Saugers wird durch den Bluetooth®-Akkupack aktiviert. Die Drehzahl ist individuell einstellbar, wodurch Brandspuren beim Fräsen vermieden werden. Der bürstenlose, leise EC-TEC-Motor sorgt für einen starken Durchzug und eine lange Lebensdauer dank der Temperaturüberwachung. Mit dieser Akku Kantenfräse kannst du Massivholz, Acryl und PVC-Umleimer fräsen, Kanten fasen, abrunden und profilieren sowie Nuten und Falzen mit dem optionalen Seitenanschlag aus Aluminium durchführen.

Technische Daten:

Hersteller: Festool
Herstellerbezeichnung: MFKC 700 EB-Basic
Herstellernummer: 578011
Akkuspannung: 18 V
Leerlaufdrehzahl: 10 000 - 25 000 min⁻¹
Spannzangendurchmesser: 6 - 8 mm
Fräser-Hub (Feineinstellung): 14,00 mm
Max. Fräserdurchmesser: 32,00 mm
Anschluss Staubabsaugung (Durchmesser): 27 mm
Produktgewicht ohne Zubehör: 1,70 kg
Transportgewicht inkl. Zubehör: 4,00 kg
Fräsen: Unsicherheit (Vibration) K: 1,50 m/s²
Fräsen: Unsicherheit (Lärm) K: 3,00 dB
Fräsen: Gesamt-Schwingungsmittelwert ah: 2,50 m/s²
Fräsen: Normenreihe EN: 62841
Fräsen: A-bewerteter Schalldruckpegel Lp: 82,00 dB(A)
Fräsen: A-bewerteter Schallleistungspegel Lw: 90,00 dB(A)


Bei gewerblicher Nutzung beachten Sie bitte die Bauvorschriften!

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 4314533039

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.6 ★★★★★
Based on 1693 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Boise, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Cuba, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Lexington, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Chelsea, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Natrona Heights, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products